Objects binding

This guide explains how to bind (group) objects on images

Introduction

For some labeling scenarios, it is needed to group objects. Let's consider the case when you need to label object parts and then group them together. Such binding will help you distinguish parts of different objects. In this tutorial, you will learn how to programmatically group objects together (binding) and how to work with existing bindings.

Everything you need to reproduce this tutorial is on GitHub: source code and demo data.

In this tutorial, we will create binding for the labeled parts of a single car:

Imput image and masks

This tutorial consists of two parts:

****Part 1. Create labels with binding and upload them to Supervisely server.

****Part 2. Methods needed to work with existing bindings.

How to debug this tutorial

Step 1. Prepare ~/supervisely.env file with credentials. Learn more here.

Step 2. Clone repository with source code and demo data and create Virtual Environment.

Step 3. Open repository directory in Visual Studio Code.

Step 4. change βœ… workspace ID βœ… in local.env file by copying the ID from the context menu of the workspace. A new project with demo data will be created in the workspace you define:

Copy workspace ID from context menu

Step 5. Start debugging src/main.py

Part 1. Create labels with binding and upload them to server

Import libraries

Init API client

Init API for communicating with Supervisely Instance. First, we load environment variables with credentials and workspace ID:

Create project

Create empty project with name "tutorial-bindings" with one dataset "dataset-01" in your workspace on server. If the project with the same name exists in your dataset, it will be automatically renamed (tutorial-bindings_001, tutorial-bindings_002, etc ...) to avoid name collisions.

Define annotation classes

Let's define annotation classes and upload them to our new project on server:

Upload demo image to server

Read masks and create sly.Annotation

More details about how to create labels can be found in this tutorial.

Create bindings

We know that all three masks are parts of a single car object. Let's bind them together. It is important to notice that any unique string can be label's binding_key.

Upload annotation with binding to server

As a result, we will have three objects of class car grouped together:

Result annotation with binding

Part 2: Work with existing binding

Download annotation

Let's download existing annotation (we created it in part 1) from server.

Access to binding keys

If binding_key is None then the label does not belong to any group.

The output will be the following:

Access all binding groups in annotation

Discard binding

Let's remove bindings on objects of class car:

Or you can discard binding for all labels in annotation:

Let's upload updated annotation (without bindings) back to the server:

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