ClassesMapping

Introduction

Classes Mapping widget allows to rename given object classes with new names. It can be useful when you want to rename classes in your project.

Function signature

classes_mapping = ClassesMapping(
    classes=obj_classes,
    empty_notification=None,
    widget_id=None
)
Default with classes

Parameters

Parameters
Type
Description

classes

Union[List[ObjClass], ObjClassCollection]

Supervisely object class collection or list of object classes

empty_notification

NotificationBox

Notification that will be displayed when there are no classes in widget

widget_id

str

ID of the widget

classes

List of ObjClass objects or Supervisely object class collection (ObjClassCollection).

type: Union[List[ObjClass], ObjClassCollection]

empty_notification

Notification that will be displayed when there are no classes in the widget.

type: NotificationBox

default None

custom-empty-text

widget_id

ID of the widget.

type: str

default value: None

Methods and attributes

Attributes and Methods
Description

set()

Set classes to widget.

get_classes()

Return list of all classes.

get_mapping()

Return edited classes mapping, if there were any changes.

ignore()

Ignore classes by indexes.

set_default()

Revert changes.

set_mapping()

Set new classes mapping.

select_all()

Select all classes.

deselect_all()

Deselect all classes.

select()

Select classes by ObjClass.

@selection_changed

Callback triggers when selection is changed.

Mini App Example

You can find this example in our Github repository:

supervisely-ecosystem/ui-widgets-demos/input/009_classes_mapping/src/main.py

Import libraries

Init API client

First, we load environment variables with credentials and init API for communicating with Supervisely Instance:

Create list of object classes

Initialize ClassesMapping widget, NotificationBox widget for custom notification

Create Text widget for displaying changes and Button widget for saving changes

Create app layout

Prepare a layout for the app using the Card widget with the content parameter and place the widget that we've just created into the Container widget.

Create the app using the layout

Create an app object with the layout parameter.

Add functions to control widgets from the python code

mini-app-min

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